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SpriteTextureProcessor.GenerateMipmaps Property

Note

This property is available only when developing for Windows.

Specifies if a full chain of mipmaps are generated from the source material. Existing mipmaps of the material are not replaced.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

Syntax

public override bool GenerateMipmaps { get; }

Property Value

true if mipmap generation is enabled; false otherwise.

See Also

Reference

SpriteTextureProcessor Class
SpriteTextureProcessor Members
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace

Platforms

Windows 7, Windows Vista, Windows XP