SpriteTextureProcessor.GenerateMipmaps Property
Note
This property is available only when developing for Windows.
Specifies if a full chain of mipmaps are generated from the source material. Existing mipmaps of the material are not replaced.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
Syntax
public override bool GenerateMipmaps { get; }
Property Value
true if mipmap generation is enabled; false otherwise.
See Also
Reference
SpriteTextureProcessor Class
SpriteTextureProcessor Members
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace
Platforms
Windows 7, Windows Vista, Windows XP