Share via


SpriteTextureProcessor Members

The following tables list the members exposed by the SpriteTextureProcessor type.

Public Constructors

Name Description
Public Method SpriteTextureProcessor Initializes a new instance of the SpriteTextureProcessor class.

Public Properties

Name Description
Public Property ColorKeyColor Specifies the color used when color keying for a texture is enabled.
Public Property ColorKeyEnabled Specifies whether color keying of the texture is enabled.
Public Property GenerateMipmaps Specifies if a full chain of mipmaps are generated from the source material.
Public Property PremultiplyAlpha (Inherited from TextureProcessor.)
Public Property ResizeToPowerOfTwo Specifies whether resizing of textures are enabled.
Public Property TextureFormat Specifies the texture format of output materials.

Public Methods

Name Description
Public Method Equals (Inherited from Object.)
Public Method GetHashCode (Inherited from Object.)
Public Method GetType (Inherited from Object.)
Public Method Process Processes a texture for use as 2D sprites or user interface components.
Public Method ToString (Inherited from Object.)

Protected Methods

Name Description
Protected Method Finalize (Inherited from Object.)
Protected Method MemberwiseClone (Inherited from Object.)

See Also

Reference

SpriteTextureProcessor Class
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace