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SpriteTextureProcessor.TextureFormat Property

Note

This property is available only when developing for Windows.

Specifies the texture format of output materials. Materials can either be left unchanged from the source asset, converted to a corresponding Color, or compressed using the appropriate DXTCompressed format.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

Syntax

public override TextureProcessorOutputFormat TextureFormat { get; }

Property Value

The texture format of the output.

See Also

Reference

SpriteTextureProcessor Class
SpriteTextureProcessor Members
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace

Platforms

Windows 7, Windows Vista, Windows XP