SpriteTextureProcessor.TextureFormat Property
Note
This property is available only when developing for Windows.
Specifies the texture format of output materials. Materials can either be left unchanged from the source asset, converted to a corresponding Color, or compressed using the appropriate DXTCompressed format.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
Syntax
public override TextureProcessorOutputFormat TextureFormat { get; }
Property Value
The texture format of the output.
See Also
Reference
SpriteTextureProcessor Class
SpriteTextureProcessor Members
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace
Platforms
Windows 7, Windows Vista, Windows XP