Share via


EnvironmentMapEffect.EnvironmentMapSpecular Property

Gets or sets the amount of the environment map alpha value that will be added to the base texture. The value ranges from 0 to 1; the default value is 0.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

Syntax

public Vector3 EnvironmentMapSpecular { get; set; }

Property Value

The environment map alpha value.

Remarks

Use this value to implement cheap specular lighting, by encoding one or more specular highlight patterns into the environment map alpha channel, then setting the EnvironmentMapSpecular to the desired specular light color.

See Also

Reference

EnvironmentMapEffect Class
EnvironmentMapEffect Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Xbox 360, Windows 7, Windows Vista, Windows XP