ResourceManager Class
Definition
Important
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Provides access to application resource maps and more advanced resource functionality.
public ref class ResourceManager sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class ResourceManager final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class ResourceManager
Public NotInheritable Class ResourceManager
- Inheritance
- Attributes
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Examples
This example is based on scenario 10 of the Application resources and localization sample. See the sample for the more complete solution.
private void SearchMultipleResourceIds(string language, string scale, string contrast, string homeRegion)
{
// use a cloned context for this scenario so that qualifier values set
// in this scenario don't impact behavior in other scenarios that
// use a default context for the view (crossover effects between
// the scenarios will not be expected)
ResourceContext context = ResourceContext.GetForCurrentView().Clone();
context.QualifierValues["language"] = language;
context.QualifierValues["scale"] = scale;
context.QualifierValues["contrast"] = contrast;
context.QualifierValues["homeregion"] = homeRegion;
var resourceIds = new string[] { "LanguageOnly", "ScaleOnly", "ContrastOnly", "HomeRegionOnly", "MultiDimensional" }
var dimensionMap = ResourceManager.Current.MainResourceMap.GetSubtree("dimensions");
foreach (var id in resourceIds)
{
NamedResource namedResource;
if (dimensionMap.TryGetValue(id, out namedResource))
{
var resourceCandidates = namedResource.ResolveAll(context);
string candidateInfo = ShowCandidates(id, resourceCandidates);
}
}
Console.WriteLine(candidateInfo);
}
private string ShowCandidates(string resourceId, IReadOnlyList<ResourceCandidate> resourceCandidates)
{
// print 'resourceId', 'found value', 'qualifier info', 'matching condition'
string outText = "resourceId: dimensions\\" + resourceId + "\r\n";
int i = 0;
foreach (var candidate in resourceCandidates)
{
var value = candidate.ValueAsString;
outText += " Candidate " + i.ToString() + ":" + value + "\r\n";
foreach (var qualifier in candidate.Qualifiers)
{
var qualifierName = qualifier.QualifierName;
var qualifierValue = qualifier.QualifierValue;
outText += " Qualifier: " + qualifierName + ": " + qualifierValue + "\r\n";
outText += " Matching: IsMatch (" + qualifier.IsMatch.ToString() + ") " + "IsDefault (" + qualifier.IsDefault.ToString() + ")" + "\r\n";
}
i++;
}
return outText + "\r\n";
}
void SDKTemplate::Scenario10::Scenario10Button_Show_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e)
{
Button^ b = safe_cast<Button^>(sender);
if (b != nullptr)
{
// use a cloned context for this scenario so that qualifier values set
// in this scenario don't impact behavior in other scenarios that
// use a default context for the view (crossover effects between
// the scenarios will not be expected)
auto context = ResourceContext::GetForCurrentView()->Clone();
auto selectedLanguage = Scenario10ComboBox_Language->SelectedValue;
auto selectedScale = Scenario10ComboBox_Scale->SelectedValue;
auto selectedContrast = Scenario10ComboBox_Contrast->SelectedValue;
auto selectedHomeRegion = Scenario10ComboBox_HomeRegion->SelectedValue;
if (selectedLanguage != nullptr)
{
context->QualifierValues->Insert("language", selectedLanguage->ToString());
}
if (selectedScale != nullptr)
{
context->QualifierValues->Insert("scale", selectedScale->ToString());
}
if (selectedContrast != nullptr)
{
context->QualifierValues->Insert("contrast", selectedContrast->ToString());
}
if (selectedHomeRegion != nullptr)
{
context->QualifierValues->Insert("homeregion", selectedHomeRegion->ToString());
}
Platform::Collections::Vector<String^>^ resourceIds = ref new Platform::Collections::Vector<String^>();
resourceIds->Append("LanguageOnly");
resourceIds->Append("ScaleOnly");
resourceIds->Append("ContrastOnly");
resourceIds->Append("HomeRegionOnly");
resourceIds->Append("MultiDimensional");
Scenario10_SearchMultipleResourceIds(context, resourceIds);
}
}
void SDKTemplate::Scenario10::Scenario10_SearchMultipleResourceIds(ResourceContext^ context, Platform::Collections::Vector<String^>^ resourceIds)
{
Scenario10TextBlock->Text = "";
auto dimensionMap = ResourceManager::Current->MainResourceMap->GetSubtree("dimensions");
for (unsigned int it = 0; it < resourceIds->Size; it++)
{
String^ id = resourceIds->GetAt(it);
NamedResource^ namedResource = dimensionMap->Lookup(id);
if (namedResource)
{
auto resourceCandidates = namedResource->ResolveAll(context);
Scenario10_ShowCandidates(resourceIds->GetAt(it), resourceCandidates);
}
}
}
void SDKTemplate::Scenario10::Scenario10_ShowCandidates(String^ resourceId, Windows::Foundation::Collections::IVectorView<ResourceCandidate^>^ resourceCandidates)
{
// print 'resourceId', 'found value', 'qualifier info', 'matching condition'
String^ outText = "resourceId: dimensions\\" + resourceId + "\r\n";
for(unsigned int i =0; i < resourceCandidates->Size; i++)
{
ResourceCandidate^ candidate = resourceCandidates->GetAt(i);
auto value = candidate->ValueAsString;
outText += " Candidate " + i.ToString() + ":" + value + "\r\n";
for (unsigned int j = 0; j < candidate->Qualifiers->Size; j++)
{
auto qualifier = candidate->Qualifiers->GetAt(j);
auto qualifierName = qualifier->QualifierName;
auto qualifierValue = qualifier->QualifierValue;
outText += " Qualifier: " + qualifierName + ": " + qualifierValue + "\r\n";
outText += " Matching: IsMatch (" + qualifier->IsMatch.ToString() + ") " + "IsDefault (" + qualifier->IsDefault.ToString() + ")" + "\r\n";
}
}
this->Scenario10TextBlock->Text += outText + "\r\n";
}
Properties
AllResourceMaps |
Gets a map of ResourceMap objects typically associated with the app packages, indexed by package name. |
Current |
Gets the ResourceManager for the currently running application. |
DefaultContext |
Gets the default ResourceContext for the currently running application. Unless explicitly overridden, the default ResourceContext is used to determine the most appropriate representation of any given named resource. Note DefaultContext may be altered or unavailable for releases after Windows 8.1. Instead, use ResourceContext.GetForCurrentView. |
MainResourceMap |
Gets the ResourceMap that is associated with the main package of the currently running application. |
Methods
GetAllNamedResourcesForPackage(String, ResourceLayoutInfo) |
Gets a list of all named resources for an app package. |
GetAllSubtreesForPackage(String, ResourceLayoutInfo) |
Gets a list of all collections of resource subtrees for an app package. |
IsResourceReference(String) |
Determines whether a supplied string matches the resource reference format (an ms-resource string URI identifier). |
LoadPriFiles(IIterable<IStorageFile>) |
Loads one or more Package Resource Index (PRI) files and adds their contents to the default resource manager. |
UnloadPriFiles(IIterable<IStorageFile>) |
Unloads one or more Package Resource Index (PRI) files. |