ArcadeStickReading Struct
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The current state of the arcade stick.
public value class ArcadeStickReading
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 196608)]
struct ArcadeStickReading
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 196608)]
public struct ArcadeStickReading
var arcadeStickReading = {
timestamp : /* Your value */,
buttons : /* Your value */
}
Public Structure ArcadeStickReading
- Inheritance
-
ArcadeStickReading
- Attributes
Windows requirements
Device family |
Windows 10 Anniversary Edition (introduced in 10.0.14393.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v3.0)
|
Fields
Buttons |
The state of the arcade stick's buttons. |
Timestamp |
Time when the state was retrieved from the arcade stick. |
Applies to
See also
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