IGipGameControllerInputSink Interface
Definition
Important
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Defines the methods necessary for a custom Gip controller interface.
public interface class IGipGameControllerInputSink : IGameControllerInputSink
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 196608)]
/// [Windows.Foundation.Metadata.Guid(2718993087, 2545, 17340, 161, 64, 128, 248, 153, 236, 54, 251)]
struct IGipGameControllerInputSink : IGameControllerInputSink
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 196608)]
[Windows.Foundation.Metadata.Guid(2718993087, 2545, 17340, 161, 64, 128, 248, 153, 236, 54, 251)]
public interface IGipGameControllerInputSink : IGameControllerInputSink
Public Interface IGipGameControllerInputSink
Implements IGameControllerInputSink
- Attributes
- Implements
Windows requirements
Device family |
Windows 10 Anniversary Edition (introduced in 10.0.14393.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v3.0)
|
Methods
OnInputResumed(UInt64) |
Event raised when input for the controller is resumed. (Inherited from IGameControllerInputSink) |
OnInputSuspended(UInt64) |
Event raised when input for the controller is suspended. (Inherited from IGameControllerInputSink) |
OnKeyReceived(UInt64, Byte, Boolean) |
Event raised when a key is received. |
OnMessageReceived(UInt64, GipMessageClass, Byte, Byte, Byte[]) |
Event raised when a message is received. |