GameSaveContainerInfoQuery.GetContainerInfoAsync Method
Definition
Important
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Overloads
GetContainerInfoAsync() |
Asynchronously retrieves information for all game save containers that match this query. Containers are enumerated in order of the most recently modified first. |
GetContainerInfoAsync(UInt32, UInt32) |
Asynchronously retrieves information for the specified subset of game save containers that match this query. Containers are enumerated in order of the most recently modified first. |
GetContainerInfoAsync()
Asynchronously retrieves information for all game save containers that match this query. Containers are enumerated in order of the most recently modified first.
public:
virtual IAsyncOperation<GameSaveContainerInfoGetResult ^> ^ GetContainerInfoAsync() = GetContainerInfoAsync;
/// [Windows.Foundation.Metadata.DefaultOverload]
/// [Windows.Foundation.Metadata.Overload("GetContainerInfoAsync")]
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncOperation<GameSaveContainerInfoGetResult> GetContainerInfoAsync();
[Windows.Foundation.Metadata.DefaultOverload]
[Windows.Foundation.Metadata.Overload("GetContainerInfoAsync")]
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncOperation<GameSaveContainerInfoGetResult> GetContainerInfoAsync();
function getContainerInfoAsync()
Public Function GetContainerInfoAsync () As IAsyncOperation(Of GameSaveContainerInfoGetResult)
Returns
Type: IAsyncOperation<;GameSaveContainerInfoGetResult>;
IAsyncOperation<;GameSaveContainerInfoGetResult>; that represents the state of the asynchronous operation.
- Attributes
Remarks
After the asynchronous operation completes, check the Status property of the result to determine whether the operation succeeded with GameSaveErrorStatus.Ok.
See also
Applies to
GetContainerInfoAsync(UInt32, UInt32)
Asynchronously retrieves information for the specified subset of game save containers that match this query. Containers are enumerated in order of the most recently modified first.
public:
virtual IAsyncOperation<GameSaveContainerInfoGetResult ^> ^ GetContainerInfoAsync(unsigned int startIndex, unsigned int maxNumberOfItems) = GetContainerInfoAsync;
/// [Windows.Foundation.Metadata.Overload("GetContainerInfoWithIndexAndMaxAsync")]
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncOperation<GameSaveContainerInfoGetResult> GetContainerInfoAsync(uint32_t const& startIndex, uint32_t const& maxNumberOfItems);
[Windows.Foundation.Metadata.Overload("GetContainerInfoWithIndexAndMaxAsync")]
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncOperation<GameSaveContainerInfoGetResult> GetContainerInfoAsync(uint startIndex, uint maxNumberOfItems);
function getContainerInfoAsync(startIndex, maxNumberOfItems)
Public Function GetContainerInfoAsync (startIndex As UInteger, maxNumberOfItems As UInteger) As IAsyncOperation(Of GameSaveContainerInfoGetResult)
Parameters
- startIndex
-
UInt32
unsigned int
uint32_t
Type: Number [JavaScript] | System.UInt32 [.NET] | uint32 [C++]
Index of the first item to return.
- maxNumberOfItems
-
UInt32
unsigned int
uint32_t
Type: Number [JavaScript] | System.UInt32 [.NET] | uint32 [C++]
Maximum number of items to return.
Returns
Type: IAsyncOperation<;GameSaveContainerInfoGetResult>;
IAsyncOperation<;GameSaveContainerInfoGetResult>; that represents the state of the asynchronous operation.
- Attributes
Remarks
After the asynchronous operation completes, check the Status property of the result to determine whether the operation succeeded with GameSaveErrorStatus.Ok.