AudioFrameInputNode Class
Definition
Important
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Represents a node in an audio graph node that inputs audio data into the graph from app-implemented code that generates audio samples programmatically.
public ref class AudioFrameInputNode sealed : IClosable
public ref class AudioFrameInputNode sealed : IClosable, IAudioInputNode2
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class AudioFrameInputNode final : IClosable
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class AudioFrameInputNode final : IClosable, IAudioInputNode2
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class AudioFrameInputNode : System.IDisposable
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class AudioFrameInputNode : System.IDisposable, IAudioInputNode2
Public NotInheritable Class AudioFrameInputNode
Implements IDisposable
Public NotInheritable Class AudioFrameInputNode
Implements IAudioInputNode2, IDisposable
- Inheritance
- Attributes
- Implements
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Remarks
Get an instance of this class by calling CreateFrameInputNode.
Version history
Windows version | SDK version | Value added |
---|---|---|
1607 | 14393 | Emitter |
Properties
ConsumeInput |
Gets or sets a value indicating if the audio frame input node consumes input. |
EffectDefinitions |
Gets the list of effect definitions for the audio frame input node. The effects in the list process audio data that flows through the node in the order in which they appear in the list. |
Emitter |
Gets the AudioNodeEmitter that describes the position and other physical characteristics of the emitter from which the AudioFrameInputNode audio is emitted when spatial audio processing is used. |
EncodingProperties |
Gets the encoding properties for the audio frame input node. |
OutgoingConnections |
Gets the list of outgoing connections from the audio frame input node to other nodes in the audio graph. |
OutgoingGain |
Gets or sets the outgoing gain for the audio frame input node. |
PlaybackSpeedFactor |
Gets or sets the playback speed factor for the audio frame input node. |
QueuedSampleCount |
Gets the queued sample count for the audio frame input node. |
Methods
AddFrame(AudioFrame) |
Adds an audio frame to the audio frame input node. |
AddOutgoingConnection(IAudioNode, Double) |
Adds an outgoing connection with gain to the audio frame input node. |
AddOutgoingConnection(IAudioNode) |
Adds an outgoing connection to the audio frame input node. |
Close() |
Closes the audio frame input node and disposes of associated resources. |
DisableEffectsByDefinition(IAudioEffectDefinition) |
Disables all effects in the EffectDefinitions list with the specified effect definition. |
DiscardQueuedFrames() |
Removes queued frames from the audio frame input node. |
Dispose() |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
EnableEffectsByDefinition(IAudioEffectDefinition) |
Enables all effects in the EffectDefinitions list with the specified effect definition. |
RemoveOutgoingConnection(IAudioNode) |
Removes the outgoing connection from the audio frame input node to the specified node. |
Reset() |
Resets the audio frame input node. |
Start() |
Starts the audio frame input node. |
Stop() |
Stops the audio frame input node. |
Events
AudioFrameCompleted |
Notifies of a completed audio frame that has been submitted to the graph with a call to AddFrame. |
QuantumStarted |
Raised when the audio graph is ready to begin processing a new quantum of data. |