AudioGraph.CreateSubmixNode Method
Definition
Important
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Overloads
CreateSubmixNode() |
Creates an AudioSubmixNode that mixes the output of one or more audio graph nodes into a single output that can be connected to output nodes or other submix nodes. |
CreateSubmixNode(AudioEncodingProperties) |
Creates an AudioSubmixNode that mixes the output of one or more audio graph nodes into a single output that can be connected to output nodes or other submix nodes. |
CreateSubmixNode(AudioEncodingProperties, AudioNodeEmitter) |
Creates a spatial audio-enabled AudioSubmixNode that mixes the output of one or more audio graph nodes into a single output that can be connected to output nodes or other submix nodes. |
CreateSubmixNode()
Creates an AudioSubmixNode that mixes the output of one or more audio graph nodes into a single output that can be connected to output nodes or other submix nodes.
public:
virtual AudioSubmixNode ^ CreateSubmixNode() = CreateSubmixNode;
/// [Windows.Foundation.Metadata.Overload("CreateSubmixNode")]
AudioSubmixNode CreateSubmixNode();
[Windows.Foundation.Metadata.Overload("CreateSubmixNode")]
public AudioSubmixNode CreateSubmixNode();
function createSubmixNode()
Public Function CreateSubmixNode () As AudioSubmixNode
Returns
An audio submix node.
- Attributes
Windows requirements
App capabilities |
backgroundMediaRecording
|
See also
Applies to
CreateSubmixNode(AudioEncodingProperties)
Creates an AudioSubmixNode that mixes the output of one or more audio graph nodes into a single output that can be connected to output nodes or other submix nodes.
public:
virtual AudioSubmixNode ^ CreateSubmixNode(AudioEncodingProperties ^ encodingProperties) = CreateSubmixNode;
/// [Windows.Foundation.Metadata.Overload("CreateSubmixNodeWithFormat")]
AudioSubmixNode CreateSubmixNode(AudioEncodingProperties const& encodingProperties);
[Windows.Foundation.Metadata.Overload("CreateSubmixNodeWithFormat")]
public AudioSubmixNode CreateSubmixNode(AudioEncodingProperties encodingProperties);
function createSubmixNode(encodingProperties)
Public Function CreateSubmixNode (encodingProperties As AudioEncodingProperties) As AudioSubmixNode
Parameters
- encodingProperties
- AudioEncodingProperties
An object representing the audio encoding properties for the submix node which specifies the sample rate at which the created node will operate. Only uncompressed PCM and float formats are allowed.
Returns
An audio submix node.
- Attributes
Windows requirements
App capabilities |
backgroundMediaRecording
|
Remarks
The encodingProperties parameter specifies the sample rate at which the created node will operate. Only uncompressed PCM and float formats are allowed.
See also
Applies to
CreateSubmixNode(AudioEncodingProperties, AudioNodeEmitter)
Creates a spatial audio-enabled AudioSubmixNode that mixes the output of one or more audio graph nodes into a single output that can be connected to output nodes or other submix nodes.
public:
virtual AudioSubmixNode ^ CreateSubmixNode(AudioEncodingProperties ^ encodingProperties, AudioNodeEmitter ^ emitter) = CreateSubmixNode;
/// [Windows.Foundation.Metadata.Overload("CreateSubmixNodeWithFormatAndEmitter")]
AudioSubmixNode CreateSubmixNode(AudioEncodingProperties const& encodingProperties, AudioNodeEmitter const& emitter);
[Windows.Foundation.Metadata.Overload("CreateSubmixNodeWithFormatAndEmitter")]
public AudioSubmixNode CreateSubmixNode(AudioEncodingProperties encodingProperties, AudioNodeEmitter emitter);
function createSubmixNode(encodingProperties, emitter)
Public Function CreateSubmixNode (encodingProperties As AudioEncodingProperties, emitter As AudioNodeEmitter) As AudioSubmixNode
Parameters
- encodingProperties
- AudioEncodingProperties
An object representing the audio encoding properties for the submix node which specifies the sample rate at which the created node will operate. Only uncompressed PCM and float formats are allowed.
- emitter
- AudioNodeEmitter
An object that describes the position and other physical characteristics of the emitter from which the node's audio is emitted when spatial audio processing is used.
Returns
An audio submix node.
- Attributes
Windows requirements
Device family |
Windows 10 Anniversary Edition (introduced in 10.0.14393.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v3.0)
|
App capabilities |
backgroundMediaRecording
|