PlayReadyLicenseAcquisitionServiceRequest Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Provides the service methods for obtaining PlayReady licenses.
public ref class PlayReadyLicenseAcquisitionServiceRequest sealed : IPlayReadyLicenseAcquisitionServiceRequest
public ref class PlayReadyLicenseAcquisitionServiceRequest sealed
/// [Windows.Foundation.Metadata.Activatable(65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
class PlayReadyLicenseAcquisitionServiceRequest final : IPlayReadyLicenseAcquisitionServiceRequest
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
class PlayReadyLicenseAcquisitionServiceRequest final : IPlayReadyLicenseAcquisitionServiceRequest
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
class PlayReadyLicenseAcquisitionServiceRequest final
[Windows.Foundation.Metadata.Activatable(65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
public sealed class PlayReadyLicenseAcquisitionServiceRequest : IPlayReadyLicenseAcquisitionServiceRequest
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
public sealed class PlayReadyLicenseAcquisitionServiceRequest : IPlayReadyLicenseAcquisitionServiceRequest
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
public sealed class PlayReadyLicenseAcquisitionServiceRequest
function PlayReadyLicenseAcquisitionServiceRequest()
Public NotInheritable Class PlayReadyLicenseAcquisitionServiceRequest
Implements IPlayReadyLicenseAcquisitionServiceRequest
Public NotInheritable Class PlayReadyLicenseAcquisitionServiceRequest
- Inheritance
- Attributes
- Implements
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Remarks
This class can be created proactively, returned from a previous service request operation, or delivered to the app through the MediaProtectionManager.ServiceRequested event.
Version history
Windows version | SDK version | Value added |
---|---|---|
1607 | 14393 | SessionId |
1703 | 15063 | CreateLicenseIterable |
Constructors
PlayReadyLicenseAcquisitionServiceRequest() |
Initializes a new instance of the PlayReadyLicenseAcquisitionServiceRequest class. |
Properties
ChallengeCustomData |
Gets or sets the custom data of the request challenge. |
ContentHeader |
Gets or sets the current content header property. |
DomainServiceId |
Gets or sets the current domain service identifier property that overrides a service identifier in the content header. |
ProtectionSystem |
Gets the vendor content protection system identifier. |
ResponseCustomData |
Gets the custom data that was returned in the response from the service. |
SessionId |
Gets a unique identifier for the PlayReady license acquisition operation. |
Type |
Gets the GUID for the type of operation that the PlayReady license acquisition service request performs. |
Uri |
Gets or sets the URI used to perform a service request action. |
Methods
BeginServiceRequest() |
Begins an asynchronous service request operation. |
CreateLicenseIterable(PlayReadyContentHeader, Boolean) |
Creates a PlayReadyLicense class iterator that supports in-memory-only PlayReady licenses in addition to persisted licenses. |
GenerateManualEnablingChallenge() |
Begins the process of manually enabling. |
NextServiceRequest() |
Returns a new service request interface. |
ProcessManualEnablingResponse(Byte[]) |
Process the raw binary result of a manual enabling challenge. |