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PlayReadyLicenseIterable Constructors

Definition

Overloads

PlayReadyLicenseIterable()

Initializes a new instance of the PlayReadyLicenseIterable class.

PlayReadyLicenseIterable(PlayReadyContentHeader, Boolean)

Initializes a new instance of the PlayReadyLicenseIterable class.

PlayReadyLicenseIterable()

Initializes a new instance of the PlayReadyLicenseIterable class.

public:
 PlayReadyLicenseIterable();
 PlayReadyLicenseIterable();
public PlayReadyLicenseIterable();
function PlayReadyLicenseIterable()
Public Sub New ()

See also

Applies to

PlayReadyLicenseIterable(PlayReadyContentHeader, Boolean)

Initializes a new instance of the PlayReadyLicenseIterable class.

public:
 PlayReadyLicenseIterable(PlayReadyContentHeader ^ contentHeader, bool fullyEvaluated);
 PlayReadyLicenseIterable(PlayReadyContentHeader const& contentHeader, bool const& fullyEvaluated);
public PlayReadyLicenseIterable(PlayReadyContentHeader contentHeader, bool fullyEvaluated);
function PlayReadyLicenseIterable(contentHeader, fullyEvaluated)
Public Sub New (contentHeader As PlayReadyContentHeader, fullyEvaluated As Boolean)

Parameters

contentHeader
PlayReadyContentHeader

The content header used to locate associated licenses.

fullyEvaluated
Boolean

bool

Indicates whether evaluated license chains should be enumerated or if all licenses (including those that are unusable) should be enumerated. This parameter is true if evaluated license chains should be enumerated, or false if all licenses should be enumerated.

Applies to