QuaternionKeyFrameAnimation.InsertKeyFrame Method
Definition
Important
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Overloads
InsertKeyFrame(Single, Quaternion) |
Inserts a key frame. |
InsertKeyFrame(Single, Quaternion, CompositionEasingFunction) |
Inserts a key frame with the specified easing function. |
InsertKeyFrame(Single, Quaternion)
Inserts a key frame.
public:
virtual void InsertKeyFrame(float normalizedProgressKey, quaternion value) = InsertKeyFrame;
/// [Windows.Foundation.Metadata.Overload("InsertKeyFrame")]
void InsertKeyFrame(float const& normalizedProgressKey, quaternion const& value);
[Windows.Foundation.Metadata.Overload("InsertKeyFrame")]
public void InsertKeyFrame(float normalizedProgressKey, Quaternion value);
function insertKeyFrame(normalizedProgressKey, value)
Public Sub InsertKeyFrame (normalizedProgressKey As Single, value As Quaternion)
Parameters
- normalizedProgressKey
-
Single
float
The time the key frame should occur at, expressed as a percentage of the animation Duration. Allowed value is from 0.0 to 1.0.
- value
-
Quaternion
Quaternion
quaternion
The value of the key frame.
- Attributes
See also
Applies to
InsertKeyFrame(Single, Quaternion, CompositionEasingFunction)
Inserts a key frame with the specified easing function.
public:
virtual void InsertKeyFrame(float normalizedProgressKey, quaternion value, CompositionEasingFunction ^ easingFunction) = InsertKeyFrame;
/// [Windows.Foundation.Metadata.Overload("InsertKeyFrameWithEasingFunction")]
void InsertKeyFrame(float const& normalizedProgressKey, quaternion const& value, CompositionEasingFunction const& easingFunction);
[Windows.Foundation.Metadata.Overload("InsertKeyFrameWithEasingFunction")]
public void InsertKeyFrame(float normalizedProgressKey, Quaternion value, CompositionEasingFunction easingFunction);
function insertKeyFrame(normalizedProgressKey, value, easingFunction)
Public Sub InsertKeyFrame (normalizedProgressKey As Single, value As Quaternion, easingFunction As CompositionEasingFunction)
Parameters
- normalizedProgressKey
-
Single
float
The time the key frame should occur at, expressed as a percentage of the animation Duration. Allowed value is from 0.0 to 1.0.
- value
-
Quaternion
Quaternion
quaternion
The value of the key frame.
- easingFunction
- CompositionEasingFunction
The easing function to use to interpolate between key frames.
- Attributes