EdgeGesture Class
Definition
Important
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Provides access to the events that notify an app of triggers to its edge-based UI.
public ref class EdgeGesture sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Standard)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.STA)]
class EdgeGesture final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Standard)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.STA)]
public sealed class EdgeGesture
Public NotInheritable Class EdgeGesture
- Inheritance
- Attributes
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Examples
The following example demonstrates the use of GetForCurrentView to retrieve an instance EdgeGesture through which it then registers for each of the edge gesture events.
var edgeGesture = Windows.UI.Input.EdgeGesture.getForCurrentView();
edgeGesture.addEventListener("starting", onStarting);
edgeGesture.addEventListener("completed", onCompleted);
edgeGesture.addEventListener("canceled", onCanceled);
Remarks
Note
This class is not agile, which means that you need to consider its threading model and marshaling behavior. For more info, see Threading and Marshaling (C++/CX) and Using Windows Runtime objects in a multithreaded environment (.NET).
Methods
GetForCurrentView() |
Gets an instance of the EdgeGesture class that is used to add and remove event delegate handlers for the current view. |
Events
Canceled |
Fires when a user cancels a show or hide action for an edge-based UI. |
Completed |
Fires to indicate that the user has successfully summoned or dismissed the edge-based UI. This occurs either when the user lifts his or her finger from a touch-enabled screen or when the user presses Win+Z on the keyboard. |
Starting |
Fires when a user begins an action to summon or dismiss edge-based UI. |
Applies to
See also
- Windows.UI.Input
- Windows.Devices.Input
- Windows.UI.Core
- Windows.UI.Input.Inking
- Windows.UI.Xaml.Input
- Custom user interactions
- UX guidelines for custom user interactions
- Touch design guidelines
- User interaction mode sample
- Focus visuals sample
- Input: Device capabilities sample
- Input: Simplified ink sample
- Input: Windows 8 gestures sample
- Input: XAML user input events sample
- XAML scrolling, panning, and zooming sample
- DirectX touch input sample
- Input: Manipulations and gestures (C++) sample
- Input: Touch hit testing sample
- Input source identification sample
- Touch injection sample
- Win32 touch hit-testing sample