TriggerActionCollection Class
Definition
Important
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Represents a collection of BeginStoryboard objects.
public ref class TriggerActionCollection sealed : IIterable<TriggerAction ^>, IVector<TriggerAction ^>
/// [Windows.Foundation.Metadata.Activatable(65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class TriggerActionCollection final : IIterable<TriggerAction>, IVector<TriggerAction>
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
class TriggerActionCollection final : IIterable<TriggerAction>, IVector<TriggerAction>
[Windows.Foundation.Metadata.Activatable(65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class TriggerActionCollection : IEnumerable<TriggerAction>, IList<TriggerAction>
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
public sealed class TriggerActionCollection : IEnumerable<TriggerAction>, IList<TriggerAction>
Public NotInheritable Class TriggerActionCollection
Implements IEnumerable(Of TriggerAction), IList(Of TriggerAction)
<EventTrigger>
oneOrMoreBeginStoryboards
</EventTrigger>
- Inheritance
- Attributes
- Implements
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Remarks
Enumerating the collection in C# or Microsoft Visual Basic
A TriggerActionCollection is enumerable, so you can use language-specific syntax such as foreach in C# to enumerate the items in the collection. The compiler does the type-casting for you and you won't need to cast to IEnumerable<BeginStoryboard>
explicitly. If you do need to cast explicitly, for example if you want to call GetEnumerator, cast to IEnumerable;T> with a BeginStoryboard constraint.
Constructors
TriggerActionCollection() |
Initializes a new instance of the TriggerActionCollection class. |
Properties
Size |
Gets the size (count) of the collection. |
Methods
Append(TriggerAction) |
Adds a new item to the collection. |
Clear() |
Removes all items from the collection. |
First() |
Returns the iterator for iteration over the items in the collection. |
GetAt(UInt32) |
Returns the item located at the specified index. |
GetMany(UInt32, TriggerAction[]) |
Retrieves multiple elements in a single pass through the iterator. |
GetView() |
Gets an immutable view into the collection. |
IndexOf(TriggerAction, UInt32) |
Retrieves the index of the specified item. |
InsertAt(UInt32, TriggerAction) |
Inserts the specified item at the specified index. |
RemoveAt(UInt32) |
Removes the item at the specified index. |
RemoveAtEnd() |
Removes the last item in the collection. |
ReplaceAll(TriggerAction[]) |
Initially clears the collection, then inserts the provided array as new items. |
SetAt(UInt32, TriggerAction) |
Sets the value at the specified index to the TriggerAction value specified. |