D3D12DDI_RENDER_PASS_BEGINNING_ACCESS structure (d3d12umddi.h)
Specifies the resources needed to start a Render Pass.
Syntax
typedef struct D3D12DDI_RENDER_PASS_BEGINNING_ACCESS {
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE Type;
union {
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS Clear;
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_RESUME_LOCAL_READ_PARAMETERS ResumeLocalRead;
};
} D3D12DDI_RENDER_PASS_BEGINNING_ACCESS;
Members
Type
The D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE.
Clear
The D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS.
ResumeLocalRead
The D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_RESUME_LOCAL_READ_PARAMETERS.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |
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