D3D12DDIARG_RENDER_PASS_RENDER_TARGET_DESC_0053 structure (d3d12umddi.h)

Describes the Render Target. This is declared at the start of a Render Pass.

Syntax

typedef struct D3D12DDIARG_RENDER_PASS_RENDER_TARGET_DESC_0053 {
  D3D12DDI_CPU_DESCRIPTOR_HANDLE             cpuDescriptor;
  D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 BeginningAccess;
  D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053    EndingAccess;
} D3D12DDIARG_RENDER_PASS_RENDER_TARGET_DESC_0053;

Members

cpuDescriptor

The D3D12DDI_CPU_DESCRIPTOR_HANDLE structure that defines the Render Target.

BeginningAccess

A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 structure that specifies the Render Target, when a Render Pass is beginning.

EndingAccess

A D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 structure that specifies the Render Target, when a Render Pass is ending.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h