D3DKMT_OPENADAPTERFROMLUID structure (d3dkmthk.h)
Describes the mapping of the given locally unique identifier (LUID) of a device to a graphics adapter handle.
Syntax
typedef struct _D3DKMT_OPENADAPTERFROMLUID {
LUID AdapterLuid;
[out] D3DKMT_HANDLE hAdapter;
} D3DKMT_OPENADAPTERFROMLUID;
Members
AdapterLuid
[in] A LUID that serves as an identifier for the device. LUID is defined in Dxgi.h.
[out] hAdapter
A handle to the graphics adapter for the device that the AdapterLuid member specifies. The adapter handle is returned from a call to the D3DKMTOpenAdapterFromLuid function.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3dkmthk.h (include D3dkmthk.h) |
See also
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