D3DKMT_OPENADAPTERFROMLUID structure (d3dkmthk.h)

Describes the mapping of the given locally unique identifier (LUID) of a device to a graphics adapter handle.

Syntax

typedef struct _D3DKMT_OPENADAPTERFROMLUID {
        LUID          AdapterLuid;
  [out] D3DKMT_HANDLE hAdapter;
} D3DKMT_OPENADAPTERFROMLUID;

Members

AdapterLuid

[in] A LUID that serves as an identifier for the device. LUID is defined in Dxgi.h.

[out] hAdapter

A handle to the graphics adapter for the device that the AdapterLuid member specifies. The adapter handle is returned from a call to the D3DKMTOpenAdapterFromLuid function.

Requirements

Requirement Value
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Header d3dkmthk.h (include D3dkmthk.h)

See also

D3DKMTOpenAdapterFromLuid