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The SetVideoProcessRenderTarget function sets the render target surface that is used for video processing.
Syntax
PFND3DDDI_SETVIDEOPROCESSRENDERTARGET Pfnd3dddiSetvideoprocessrendertarget;
HRESULT Pfnd3dddiSetvideoprocessrendertarget(
HANDLE hDevice,
const D3DDDIARG_SETVIDEOPROCESSRENDERTARGET *unnamedParam2
)
{...}
Parameters
hDevice
A handle to the display device (graphics context).
unnamedParam2
pData [in]
A pointer to a D3DDDIARG_SETVIDEOPROCESSRENDERTARGET structure that describes the render target surface that is used for video processing.
Return value
SetVideoProcessRenderTarget returns one of the following values:
Return code | Description |
---|---|
S_OK | The render target surface is successfully set. |
E_OUTOFMEMORY | SetVideoProcessRenderTarget could not allocate the required memory for it to complete. |
Remarks
SetVideoProcessRenderTarget can be called only outside of a VideoProcessBeginFrame/VideoProcessEndFrame block.
All video processing render targets are created by setting the D3DDDI_RESOURCEFLAGS.VideoProcessRenderTarget bit-field flag in the Flags member of the D3DDDIARG_CREATERESOURCE structure in a call to the CreateResource function.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Target Platform | Desktop |
Header | d3dumddi.h (include D3dumddi.h) |