Required DXGI formats
This topic presents the requirements that Microsoft Direct3D feature levels place on the user-mode display driver.
The first and second columns of the first table show all Direct3D format types that the driver must support. The third column shows all associated constant values of the Direct3D D3D10_FORMAT_SUPPORT and/or D3D11_FORMAT_SUPPORT enumerations that the driver must support. The fourth column shows the minimum Direct3D feature level at which the driver must support each format.
The second table shows the Direct3D 10Level 9 support algorithm for each enumeration value.
D3D9 format (D3DDDIFMT_* and/or D3DDECLTYPE | D3D10+ API equivalent (DXGI_FORMAT_) | Required D3D10_ or D3D11_ FORMAT_SUPPORT_* enumeration values | Minimum required Direct3D level |
---|---|---|---|
A32B32G32R32F or D3DDECLTYPE_FLOAT4 | R32G32B32A32_FLOAT | IA_VERTEX_BUFFER TEXTURE2D TEXTURE3D TEXTURECUBE SHADER_LOAD MIP MIP_AUTOGEN RENDER_TARGET CPU_LOCKABLE |
9_1 9_2 9_3 9_3 9_2 9_3 9_3 9_2 9_2 |
D3DDECLTYPE_FLOAT3 | R32G32B32_FLOAT | IA_VERTEX_BUFFER |
9_1 |
A16B16G16R16F or D3DDECLTYPE_FLOAT16_4 | R16G16B16A16_FLOAT | IA_VERTEX_BUFFER TEXTURE2D TEXTURE3D TEXTURECUBE SHADER_LOAD MIP MIP_AUTOGEN RENDER_TARGET BLENDABLE CPU_LOCKABLE |
9_3 9_2 9_2 9_2 9_2 9_2 9_2 9_2 9_3 9_2 |
A16B16G16R16 or D3DDECLTYPE_USHORT4N | R16G16B16A16_UNORM | TEXTURE2D TEXTURE3D TEXTURECUBE SHADER_LOAD SHADER_SAMPLE MIP MIP_AUTOGEN RENDER_TARGET CPU_LOCKABLE |
9_2 9_2 9_2 9_2 9_2 9_2 9_2 9_2 9_2 |
Q16W16V16U16 or D3DDECLTYPE_SHORT4N | R16G16B16A16_SNORM | IA_VERTEX_BUFFER |
9_1 |
D3DDECLTYPE_SHORT4 | R16G16B16A16_SINT | IA_VERTEX_BUFFER |
9_1 |
G32R32F or D3DDECLTYPE_FLOAT2 | R32G32_FLOAT | IA_VERTEX_BUFFER TEXTURE2D TEXTURE3D TEXTURECUBE SHADER_LOAD RENDER_TARGET CPU_LOCKABLE |
9_1 9_3 9_3 9_3 9_3 9_3 9_3 |
D3DDECLTYPE_UBYTE4 | R8G8B8A8_UINT | IA_VERTEX_BUFFER |
9_1 |
A8R8G8B8 or D3DDECLTYPE_UBYTE4N | R8G8B8A8_UNORM | IA_VERTEX_BUFFER TEXTURE2D TEXTURE3D TEXTURECUBE SHADER_LOAD SHADER_SAMPLE MIP MIP_AUTOGEN RENDER_TARGET BLENDABLE CPU_LOCKABLE DISPLAY BACK_BUFFER_CAST |
9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 |
A8R8G8B8 | R8G8B8A8_UNORM_SRGB | TEXTURE2D TEXTURE3D TEXTURECUBE SHADER_LOAD SHADER_SAMPLE MIP MIP_AUTOGEN RENDER_TARGET BLENDABLE CPU_LOCKABLE DISPLAY BACK_BUFFER_CAST |
9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 |
Q8W8V8U8 | R8G8B8A8_SNORM | TEXTURE2D TEXTURECUBE SHADER_LOAD SHADER_SAMPLE MIP CPU_LOCKABLE |
9_1 9_1 9_1 9_1 9_1 9_1 |
A8R8G8B8 | B8G8R8A8_UNORM | TEXTURE2D TEXTURE3D TEXTURECUBE SHADER_LOAD SHADER_SAMPLE MIP MIP_AUTOGEN RENDER_TARGET BLENDABLE CPU_LOCKABLE DISPLAY BACK_BUFFER_CAST |
9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 |
X8R8G8B8 | B8G8R8X8_UNORM | TEXTURE2D TEXTURE3D TEXTURECUBE SHADER_LOAD SHADER_SAMPLE MIP MIP_AUTOGEN RENDER_TARGET BLENDABLE CPU_LOCKABLE |
9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 |
A8R8G8B8 | B8G8R8A8_UNORM_SRGB | TEXTURE2D TEXTURE3D TEXTURECUBE SHADER_LOAD SHADER_SAMPLE MIP MIP_AUTOGEN RENDER_TARGET BLENDABLE CPU_LOCKABLE DISPLAY BACK_BUFFER_CAST |
9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 |
X8R8G8B8 | B8G8R8X8_UNORM_SRGB | TEXTURE2D TEXTURE3D TEXTURECUBE SHADER_LOAD SHADER_SAMPLE MIP MIP_AUTOGEN RENDER_TARGET BLENDABLE CPU_LOCKABLE |
9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 9_1 |
G16R16F or D3DDECLTYPE_FLOAT16_2 | R16G16_FLOAT | IA_VERTEX_BUFFER TEXTURE2D TEXTURE3D TEXTURECUBE SHADER_LOAD MIP MIP_AUTOGEN RENDER_TARGET CPU_LOCKABLE |
9_3 9_2 9_2 9_2 9_2 9_2 9_2 9_2 9_2 |
G16R16 or D3DDECLTYPE_USHORT2N | R16G16_UNORM | TEXTURE2D TEXTURE3D TEXTURECUBE SHADER_LOAD SHADER_SAMPLE MIP MIP_AUTOGEN RENDER_TARGET CPU_LOCKABLE |
9_2 9_2 9_2 9_2 9_2 9_2 9_2 9_2 9_2 |
V16U16 or D3DDECLTYPE_SHORT2N | R16G16_SNORM | IA_VERTEX_BUFFER TEXTURE2D TEXTURE3D TEXTURECUBE SHADER_LOAD SHADER_SAMPLE MIP CPU_LOCKABLE |
9_1 9_1 9_2 9_2 9_1 9_2 9_1 9_1 |
D3DDECLTYPE_SHORT2 | R16G16_SINT | IA_VERTEX_BUFFER |
9_1 |
R32F or D3DDECLTYPE_FLOAT1 | R32_FLOAT | IA_VERTEX_BUFFER TEXTURE2D TEXTURE3D TEXTURECUBE SHADER_LOAD MIP MIP_AUTOGEN RENDER_TARGET CPU_LOCKABLE |
9_1 9_2 9_2 9_2 9_2 9_2 9_2 9_2 9_2 |
R32_UINT | IA_INDEX_BUFFER |
9_1 |
|
S8D24 or D24S8 | D24_UNORM_S8_UINT | TEXTURE2D DEPTH_STENCIL |
9_1 9_1 |
L16 | R16_UNORM | TEXTURE2D TEXTURE3D TEXTURECUBE SHADER_LOAD SHADER_SAMPLE MIP CPU_LOCKABLE |
9_2 9_2 9_2 9_2 9_2 9_2 9_2 |
R16_UINT | IA_INDEX_BUFFER |
9_1 |
|
D16 or D16_LOCKABLE | D16_UNORM | TEXTURE2D DEPTH_STENCIL |
9_1 9_1 |
V8U8 | R8G8_SNORM | TEXTURE2D SHADER_LOAD SHADER_SAMPLE MIP CPU_LOCKABLE |
9_1 9_1 9_1 9_1 9_1 |
L8 | R8_UNORM | TEXTURE2D TEXTURE3D TEXTURECUBE SHADER_LOAD SHADER_SAMPLE MIP CPU_LOCKABLE |
9_1 9_1 9_1 9_1 9_1 9_1 9_1 |
DXT1 | BC1_UNORM or BC1_UNORM_SRGB | TEXTURE2D TEXTURECUBE SHADER_LOAD SHADER_SAMPLE MIP CPU_LOCKABLE |
9_1 9_1 9_1 9_1 9_1 9_1 |
DXT2 | BC2_UNORM or BC2_UNORM_SRGB | TEXTURE2D TEXTURECUBE SHADER_LOAD SHADER_SAMPLE MIP CPU_LOCKABLE |
9_1 9_1 9_1 9_1 9_1 9_1 |
DXT4 | BC3_UNORM or BC3_UNORM_SRGB | TEXTURE2D TEXTURECUBE SHADER_LOAD SHADER_SAMPLE MIP CPU_LOCKABLE |
9_1 9_1 9_1 9_1 9_1 9_1 |
Required D3D10_ or D3D11_ FORMAT_SUPPORT_* enumeration values | Support algorithm in Direct3D 10Level 9 |
---|---|
BACK_BUFFER_CAST |
Assumed true for any format that supports DISPLAY. |
BLENDABLE |
No FORMATOP_NOALPHABLEND |
CPU_LOCKABLE |
Assumed always true. |
DISPLAY |
Hard-coded. |
IA_VERTEX_BUFFER |
D3DDTCAPS_* (See Note.) |
MIP |
No FORMATOP_NOTEXCOORDWRAPNORMIP |
MIP_AUTOGEN |
(See Note.) |
RENDER_TARGET |
FORMATOP_OFFSCREEN_RENDERTARGET |
SHADER_LOAD |
Assumed for all non-depth formats. |
SHADER_SAMPLE |
(See Note.) |
TEXTURE2D |
FORMATOP_TEXTURE |
TEXTURE3D |
FORMATOP_VOLUMETEXTURE |
TEXTURECUBE |
FORMATOP_CUBETEXTURE |
Note These are further details on the support algorithm's requirements in Direct3D 10Level 9:
- The IA_VERTEX_BUFFER and/or IA_INDEX_BUFFER formats are supported by software vertex processing if there is no D3DDEVCAPS_HWTRANSFORMANDLIGHT capability.
- The TEXTURE2D format can also be inferred from it being a depth-stencil format.
- For the SHADER_SAMPLE format, the driver must support FORMATOP_TEXTURE, FORMATOP_VOLUMETEXTURE, or FORMATOP_CUBETEXTURE, and it must not report FORMATOP_NOFILTER.
- For the MIP_AUTOGEN format, Direct3D 10Level 9 generates its own mip-maps, so it requires MIP, RENDER_TARGET, and TEXTURE2D bits.