D3D10_FORMAT_SUPPORT enumeration (d3d10.h)
Which resources are supported for a given format and given device (see ID3D10Device::CheckFormatSupport).
typedef enum D3D10_FORMAT_SUPPORT {
D3D10_FORMAT_SUPPORT_BUFFER = 0x1,
D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x8,
D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x10,
D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x20,
D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x40,
D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
D3D10_FORMAT_SUPPORT_MIP = 0x1000,
D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
D3D10_FORMAT_SUPPORT_BLENDABLE = 0x8000,
D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
D3D10_FORMAT_SUPPORT_DISPLAY = 0x80000,
D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000
} ;
D3D10_FORMAT_SUPPORT_BUFFER Value: 0x1 Buffer resources supported. |
D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER Value: 0x2 Vertex buffers supported. |
D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER Value: 0x4 Index buffers supported. |
D3D10_FORMAT_SUPPORT_SO_BUFFER Value: 0x8 Streaming output buffers supported. |
D3D10_FORMAT_SUPPORT_TEXTURE1D Value: 0x10 1D texture resources supported. |
D3D10_FORMAT_SUPPORT_TEXTURE2D Value: 0x20 2D texture resources supported. |
D3D10_FORMAT_SUPPORT_TEXTURE3D Value: 0x40 3D texture resources supported. |
D3D10_FORMAT_SUPPORT_TEXTURECUBE Value: 0x80 Cube texture resources supported. |
D3D10_FORMAT_SUPPORT_SHADER_LOAD Value: 0x100 The intrinsic HLSL function load is supported. |
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE Value: 0x200 The intrinsic HLSL functions Sample supported. |
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON Value: 0x400 The intrinsic HLSL functions SampleCmp and SampleCmpLevelZero are supported. |
D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT Value: 0x800 Reserved. |
D3D10_FORMAT_SUPPORT_MIP Value: 0x1000 Mipmaps are supported. |
D3D10_FORMAT_SUPPORT_MIP_AUTOGEN Value: 0x2000 Automatic generation of mipmaps is supported. |
D3D10_FORMAT_SUPPORT_RENDER_TARGET Value: 0x4000 Rendertargets are supported. |
D3D10_FORMAT_SUPPORT_BLENDABLE Value: 0x8000 Render target blend operations supported. |
D3D10_FORMAT_SUPPORT_DEPTH_STENCIL Value: 0x10000 Depth stencils supported. |
D3D10_FORMAT_SUPPORT_CPU_LOCKABLE Value: 0x20000 CPU locking supported. |
D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE Value: 0x40000 Multisampling resolution supported. |
D3D10_FORMAT_SUPPORT_DISPLAY Value: 0x80000 Format can be displayed on screen. |
D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT Value: 0x100000 Format cannot be cast to another format. |
D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET Value: 0x200000 Format can be used as a multisampled rendertarget. |
D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD Value: 0x400000 Format can be used as a multisampled texture and read into a shader with the load function. |
D3D10_FORMAT_SUPPORT_SHADER_GATHER Value: 0x800000 Format can be used with the gather function. This value is available in DirectX 10.1 or higher. |
D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST Value: 0x1000000 |
Requirement | Value |
---|---|
Header | d3d10.h |