This document describes console platform functionality that is no longer a part of our ecosystem roadmap. We do not recommend using this content in new products, but we will continue to support existing usages for the indefinite future. Our preferred modern solution focuses on virtual terminal sequences for maximum compatibility in cross-platform scenarios. You can find more information about this design decision in our classic console vs. virtual terminal document.
Retrieves the size of the font used by the specified console screen buffer.
COORD WINAPI GetConsoleFontSize( _In_ HANDLE hConsoleOutput, _In_ DWORD nFont );
A handle to the console screen buffer. The handle must have the GENERIC_READ access right. For more information, see Console Buffer Security and Access Rights.
The index of the font whose size is to be retrieved. This index is obtained by calling the GetCurrentConsoleFont function.
If the function succeeds, the return value is a COORD structure that contains the width and height of each character in the font, in logical units. The X member contains the width, while the Y member contains the height.
If the function fails, the width and the height are zero. To get extended error information, call GetLastError.
To compile an application that uses this function, define _WIN32_WINNT as 0x0500 or later. For more information, see Using the Windows Headers.
This API is not recommended and does not have a virtual terminal equivalent. This decision intentionally aligns the Windows platform with other operating systems where the user is granted full control over this presentation option. Applications remoting via cross-platform utilities and transports like SSH may not work as expected if using this API.
|Minimum supported client||Windows XP [desktop apps only]|
|Minimum supported server||Windows Server 2003 [desktop apps only]|
|Header||ConsoleApi3.h (via WinCon.h, include Windows.h)|
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