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COORD structure

Defines the coordinates of a character cell in a console screen buffer. The origin of the coordinate system (0,0) is at the top, left cell of the buffer.

Syntax

typedef struct _COORD {
  SHORT X;
  SHORT Y;
} COORD, *PCOORD;

Members

X
The horizontal coordinate or column value. The units depend on the function call.

Y
The vertical coordinate or row value. The units depend on the function call.

Examples

For an example, see Scrolling a Screen Buffer's Contents.

Requirements

   
Minimum supported client Windows 2000 Professional [desktop apps only]
Minimum supported server Windows 2000 Server [desktop apps only]
Header WinConTypes.h (via WinCon.h, include Windows.h)

See also

CONSOLE_FONT_INFO

CONSOLE_SCREEN_BUFFER_INFO

CONSOLE_SELECTION_INFO

FillConsoleOutputAttribute

FillConsoleOutputCharacter

GetConsoleFontSize

GetLargestConsoleWindowSize

MOUSE_EVENT_RECORD

ReadConsoleOutput

ReadConsoleOutputAttribute

ReadConsoleOutputCharacter

ScrollConsoleScreenBuffer

SetConsoleCursorPosition

SetConsoleDisplayMode

SetConsoleScreenBufferSize

WINDOW_BUFFER_SIZE_RECORD

WriteConsoleOutput

WriteConsoleOutputAttribute

WriteConsoleOutputCharacter