D3D11_TEX2D_ARRAY_UAV1 structure (d3d11_3.h)

Describes an array of unordered-access 2D texture resources.

Syntax

typedef struct D3D11_TEX2D_ARRAY_UAV1 {
  UINT MipSlice;
  UINT FirstArraySlice;
  UINT ArraySize;
  UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_UAV1;

Members

MipSlice

The mipmap slice index.

FirstArraySlice

The zero-based index of the first array slice to be accessed.

ArraySize

The number of slices in the array.

PlaneSlice

The index (plane slice number) of the plane to use in an array of textures.

Requirements

Requirement Value
Header d3d11_3.h

See also

Resource Structures