Resource Structures (Direct3D 11 Graphics)

Structures are used to create and use resources.

In this section

Topic Description
D3D11_BUFFER_DESC
Describes a buffer resource.
D3D11_BUFFER_RTV
Specifies the elements in a buffer resource to use in a render-target view.
D3D11_BUFFER_SRV
Specifies the elements in a buffer resource to use in a shader-resource view.
D3D11_BUFFER_UAV
Describes the elements in a buffer to use in a unordered-access view.
D3D11_BUFFEREX_SRV
Describes the elements in a raw buffer resource to use in a shader-resource view.
D3D11_DEPTH_STENCIL_VIEW_DESC
Specifies the subresources of a texture that are accessible from a depth-stencil view.
D3D11_MAPPED_SUBRESOURCE
Provides access to subresource data.
D3D11_PACKED_MIP_DESC
Describes the tile structure of a tiled resource with mipmaps.
D3D11_RENDER_TARGET_VIEW_DESC
Specifies the subresources from a resource that are accessible using a render-target view.
D3D11_RENDER_TARGET_VIEW_DESC1
Describes the subresources from a resource that are accessible using a render-target view.
D3D11_SHADER_RESOURCE_VIEW_DESC
Describes a shader-resource view.
D3D11_SHADER_RESOURCE_VIEW_DESC1
Describes a shader-resource view.
D3D11_SUBRESOURCE_DATA
Specifies data for initializing a subresource.
D3D11_SUBRESOURCE_TILING
Describes a tiled subresource volume.
D3D11_TEX1D_ARRAY_DSV
Specifies the subresources from an array of 1D textures to use in a depth-stencil view.
D3D11_TEX1D_ARRAY_RTV
Specifies the subresources from an array of 1D textures to use in a render-target view.
D3D11_TEX1D_ARRAY_SRV
Specifies the subresources from an array of 1D textures to use in a shader-resource view.
D3D11_TEX1D_ARRAY_UAV
Describes an array of unordered-access 1D texture resources.
D3D11_TEX1D_DSV
Specifies the subresource from a 1D texture that is accessible to a depth-stencil view.
D3D11_TEX1D_RTV
Specifies the subresource from a 1D texture to use in a render-target view.
D3D11_TEX1D_SRV
Specifies the subresource from a 1D texture to use in a shader-resource view.
D3D11_TEX1D_UAV
Describes a unordered-access 1D texture resource.
D3D11_TEX2D_ARRAY_DSV
Specifies the subresources from an array 2D textures that are accessible to a depth-stencil view.
D3D11_TEX2D_ARRAY_RTV
Specifies the subresources from an array of 2D textures to use in a render-target view.
D3D11_TEX2D_ARRAY_RTV1
Describes the subresources from an array of 2D textures to use in a render-target view.
D3D11_TEX2D_ARRAY_SRV
Specifies the subresources from an array of 2D textures to use in a shader-resource view.
D3D11_TEX2D_ARRAY_SRV1
Describes the subresources from an array of 2D textures to use in a shader-resource view.
D3D11_TEX2D_ARRAY_UAV
Describes an array of unordered-access 2D texture resources.
D3D11_TEX2D_ARRAY_UAV1
Describes an array of unordered-access 2D texture resources.
D3D11_TEX2D_DSV
Specifies the subresource from a 2D texture that is accessible to a depth-stencil view.
D3D11_TEX2D_RTV
Specifies the subresource from a 2D texture to use in a render-target view.
D3D11_TEX2D_RTV1
Describes the subresource from a 2D texture to use in a render-target view.
D3D11_TEX2D_SRV
Specifies the subresource from a 2D texture to use in a shader-resource view.
D3D11_TEX2D_SRV1
Describes the subresource from a 2D texture to use in a shader-resource view.
D3D11_TEX2D_UAV
Describes a unordered-access 2D texture resource.
D3D11_TEX2D_UAV1
Describes a unordered-access 2D texture resource.
D3D11_TEX2DMS_ARRAY_DSV
Specifies the subresources from an array of multisampled 2D textures for a depth-stencil view.
D3D11_TEX2DMS_ARRAY_RTV
Specifies the subresources from a an array of multisampled 2D textures to use in a render-target view.
D3D11_TEX2DMS_ARRAY_SRV
Specifies the subresources from an array of multisampled 2D textures to use in a shader-resource view.
D3D11_TEX2DMS_DSV
Specifies the subresource from a multisampled 2D texture that is accessible to a depth-stencil view.
D3D11_TEX2DMS_RTV
Specifies the subresource from a multisampled 2D texture to use in a render-target view.
D3D11_TEX2DMS_SRV
Specifies the subresources from a multisampled 2D texture to use in a shader-resource view.
D3D11_TEX3D_RTV
Specifies the subresources from a 3D texture to use in a render-target view.
D3D11_TEX3D_SRV
Specifies the subresources from a 3D texture to use in a shader-resource view.
D3D11_TEX3D_UAV
Describes a unordered-access 3D texture resource.
D3D11_TEXCUBE_ARRAY_SRV
Specifies the subresources from an array of cube textures to use in a shader-resource view.
D3D11_TEXCUBE_SRV
Specifies the subresource from a cube texture to use in a shader-resource view.
D3D11_TEXTURE1D_DESC
Describes a 1D texture.
D3D11_TEXTURE2D_DESC
Describes a 2D texture.
D3D11_TEXTURE2D_DESC1
Describes a 2D texture.
D3D11_TEXTURE3D_DESC
Describes a 3D texture.
D3D11_TEXTURE3D_DESC1
Describes a 3D texture.
D3D11_TILE_REGION_SIZE
Describes the size of a tiled region.
D3D11_TILED_RESOURCE_COORDINATE
Describes the coordinates of a tiled resource.
D3D11_TILE_SHAPE
Describes the shape of a tile by specifying its dimensions.
D3D11_UNORDERED_ACCESS_VIEW_DESC
Specifies the subresources from a resource that are accessible using an unordered-access view.
D3D11_UNORDERED_ACCESS_VIEW_DESC1
Describes the subresources from a resource that are accessible using an unordered-access view.

Resource Reference