D3D11_TEX2D_UAV1 structure (d3d11_3.h)

Describes a unordered-access 2D texture resource.

Syntax

typedef struct D3D11_TEX2D_UAV1 {
  UINT MipSlice;
  UINT PlaneSlice;
} D3D11_TEX2D_UAV1;

Members

MipSlice

The mipmap slice index.

PlaneSlice

The index (plane slice number) of the plane to use in the texture.

Requirements

Requirement Value
Header d3d11_3.h

See also

Resource Structures