ID2D1Factory1::CreateDrawingStateBlock(constD2D1_DRAWING_STATE_DESCRIPTION1&,ID2D1DrawingStateBlock1**) method (d2d1_1.h)
Creates a new drawing state block, this can be used in subsequent SaveDrawingState and RestoreDrawingState operations on the render target.
Syntax
HRESULT CreateDrawingStateBlock(
[in, ref, optional] const D2D1_DRAWING_STATE_DESCRIPTION1 & drawingStateDescription,
[out] ID2D1DrawingStateBlock1 **drawingStateBlock
);
Parameters
[in, ref, optional] drawingStateDescription
Type: const D2D1_DRAWING_STATE_DESCRIPTION1
The drawing state description structure.
[out] drawingStateBlock
Type: ID2D1DrawingStateBlock1**
The address of the newly created drawing state block.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
E_INVALIDARG | An invalid value was passed to the method. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1_1.h |
Library | D2d1.lib |
DLL | D2d1.dll |