D3D11_BUFFER_RTV structure (d3d11.h)
Specifies the elements in a buffer resource to use in a render-target view.
Syntax
typedef struct D3D11_BUFFER_RTV {
union {
UINT FirstElement;
UINT ElementOffset;
};
union {
UINT NumElements;
UINT ElementWidth;
};
} D3D11_BUFFER_RTV;
Members
FirstElement
Type: UINT
Number of bytes between the beginning of the buffer and the first element to access.
ElementOffset
Type: UINT
The offset of the first element in the view to access, relative to element 0.
NumElements
Type: UINT
The total number of elements in the view.
ElementWidth
Type: UINT
The width of each element (in bytes). This can be determined from the format stored in the render-target-view description.
Remarks
A render-target view is a member of a render-target-view description (see D3D11_RENDER_TARGET_VIEW_DESC). Create a render-target view by calling ID3D11Device::CreateRenderTargetView.
Requirements
Requirement | Value |
---|---|
Header | d3d11.h |