D3D11_TEX2D_DSV structure (d3d11.h)
Specifies the subresource from a 2D texture that is accessible to a depth-stencil view.
Syntax
typedef struct D3D11_TEX2D_DSV {
UINT MipSlice;
} D3D11_TEX2D_DSV;
Members
MipSlice
Type: UINT
The index of the first mipmap level to use.
Remarks
This structure is one member of a depth-stencil-view description (see D3D11_DEPTH_STENCIL_VIEW_DESC).
Requirements
Requirement | Value |
---|---|
Header | d3d11.h |