D3DCUBEMAP_FACES enumeration
Defines the faces of a cubemap.
Syntax
typedef enum D3DCUBEMAP_FACES {
D3DCUBEMAP_FACE_POSITIVE_X = 0,
D3DCUBEMAP_FACE_NEGATIVE_X = 1,
D3DCUBEMAP_FACE_POSITIVE_Y = 2,
D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
D3DCUBEMAP_FACE_POSITIVE_Z = 4,
D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
} D3DCUBEMAP_FACES, *LPD3DCUBEMAP_FACES;
Constants
-
D3DCUBEMAP_FACE_POSITIVE_X
-
Positive x-face of the cubemap.
-
D3DCUBEMAP_FACE_NEGATIVE_X
-
Negative x-face of the cubemap.
-
D3DCUBEMAP_FACE_POSITIVE_Y
-
Positive y-face of the cubemap.
-
D3DCUBEMAP_FACE_NEGATIVE_Y
-
Negative y-face of the cubemap.
-
D3DCUBEMAP_FACE_POSITIVE_Z
-
Positive z-face of the cubemap.
-
D3DCUBEMAP_FACE_NEGATIVE_Z
-
Negative z-face of the cubemap.
-
D3DCUBEMAP_FACE_FORCE_DWORD
-
Forces this enumeration to compile to 32 bits in size. Without this value, some compilers would allow this enumeration to compile to a size other than 32 bits. This value is not used.
Requirements
Requirement | Value |
---|---|
Header |
|
See also