IDirect3DCubeTexture9::LockRect method (d3d9helper.h)
Locks a rectangle on a cube texture resource.
Syntax
HRESULT LockRect(
[in] D3DCUBEMAP_FACES FaceType,
[in] UINT Level,
[out] D3DLOCKED_RECT *pLockedRect,
[in] const RECT *pRect,
[in] DWORD Flags
);
Parameters
[in] FaceType
Type: D3DCUBEMAP_FACES
Member of the D3DCUBEMAP_FACES enumerated type, identifying a cube map face.
[in] Level
Type: UINT
Specifies a level of a mipmapped cube texture.
[out] pLockedRect
Type: D3DLOCKED_RECT*
Pointer to a D3DLOCKED_RECT structure, describing the region to lock.
[in] pRect
Type: const RECT*
Pointer to a rectangle to lock. Specified by a pointer to a RECT structure. Specifying NULL for this parameter expands the dirty region to cover the entire cube texture.
[in] Flags
Type: DWORD
Combination of zero or more locking flags that describe the type of lock to perform. For this method, the valid flags are:
- D3DLOCK_DISCARD
- D3DLOCK_NO_DIRTY_UPDATE
- D3DLOCK_NOSYSLOCK
- D3DLOCK_READONLY
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. D3DERR_INVALIDCALL is returned if one or more of the arguments is invalid.
Remarks
For performance reasons, dirty regions are only recorded for level zero of a texture. Dirty regions are automatically recorded when IDirect3DCubeTexture9::LockRect is called without D3DLOCK_NO_DIRTY_UPDATE or D3DLOCK_READONLY. See IDirect3DDevice9::UpdateTexture for more information.
Cube textures created with D3DPOOL_DEFAULT are not lockable. Cube textures created in video memory are lockable when created with USAGE_DYNAMIC.
The only lockable format for a depth-stencil texture is D3DFMT_D16_LOCKABLE.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9helper.h (include D3D9.h) |
Library | D3D9.lib |
See also
IDirect3DCubeTexture9::AddDirtyRect