Your mixed reality application can invoke the system keyboard at any time, which behaves according to the target platform's capabilities. For example, the keyboard on HoloLens 2 supports direct hand interactions, while HoloLens (1st gen) keyboards support gaze and air-taps.

System keyboard in MRTK (Mixed Reality Toolkit) for Unity

Next Development Checkpoint

If you're following the Unity development journey we've laid out, your next task is to deploy your application to a device or emulator.

See also