Recommended adapters
Note
We will be updating, making additions to and may be revising these Windows Mixed Reality PC adapter recommendations. Please check back regularly for the latest updates.
Your PC may not have the full-sized HDMI display and USB 3.0 ports needed to connect your Windows Mixed Reality headset. If that's the case, you'll need an adapter or additional PC upgrades. Refer to the list below for the different types of available adapters and some recommendations on specific models to help get you started.
Recommended display adapters
Note
Microsoft does not manufacture, test, certify, nor guarantee the functionality, reliability or quality of any adapter. For any questions, concerns or issues with a specific adapter, you should contact the seller or manufacturer.
Type | Adapter | 60 Hz capable | 90 Hz capable |
---|---|---|---|
DisplayPort (full-size) to HDMI 2.0 | Club3D DisplayPort 1.2 to HDMI 2.0 Active Adapter | ✔️ | ✔️ |
Cable Matters Active DisplayPort to HDMI Adapter Supporting 4K 60 Hz | ✔️ | ✔️ | |
Mini DisplayPort (MiniDP) to HDMI 2.0 | Club3D Mini DisplayPort 1.2 to HDMI 2.0 Active Adapter | ✔️ | ✔️ |
Surface Mini DisplayPort to HDMI 2.0 Adapter | ✔️ | ✔️ | |
Pluggable Mini DisplayPort to Active HDMI 2.0 | ✔️ | ✔️ | |
Cable Matters Active Mini DisplayPort to HDMI Adapter Supporting 4K 60 Hz | ✔️ | ✔️ | |
USB 3.0 Type-C (for use with Microsoft Surface Book 2) | Surface USB-C to HDMI Adapter (supports HDMI 2.0) | ✔️ | ✔️ |
USB 3.0 Type-C (with Thunderbolt 3 support) | Surface USB-C to HDMI Adapter (supports HDMI 2.0) | ✔️ | ✔️ |
Pluggable USB-C to HDMI 2.0 (not compatible with Microsoft Surface Book 2) | ✔️ | ✔️ | |
Accell USB-C to HDMI 2.0 | ✔️ | ✔️ |
Port compatibility and adapter requirements
The following tables will help you determine if you'll need display or USB adapters for using Windows Mixed Reality on your PC. See the table above for recommended display adapter models.
Windows Mixed Reality (90 Hz)
Computer display output | Computer USB output | Required adapter(s) | ||||
---|---|---|---|---|---|---|
HDMI 1.4 | HDMI 2.0 | DisplayPort 1.2 | Mini DisplayPort 1.2 | USB 3.0 Type-C | USB 3.0 Type-A | |
Not supported | ✔️ | - | - | - | ✔️ | None |
✔️ | - | - | ✔️ | - | USB 3.0 Type-C to USB 3.0 Type-A | |
- | ✔️ | - | - | ✔️ | DisplayPort 1.x to HDMI 2.0 | |
- | ✔️ | - | ✔️ | - | DisplayPort 1.x to HDMI 2.0 USB 3.0 Type-C to USB 3.0 Type-A | |
- | - | ✔️ | - | ✔️ | Mini DisplayPort 1.x to HDMI 2.0 | |
- | - | ✔️ | ✔️ | - | Mini DisplayPort 1.x to HDMI 2.0 USB 3.0 Type-C to USB 3.0 Type-A | |
- | - | - | ✔️ | ✔️ | USB 3.0 Type-C to HDMI 2.0 | |
- | - | - | ✔️ | - | USB 3.0 Type-C to HDMI 2.0 USB 3.0 Type-C to USB 3.0 Type-A |
Windows Mixed Reality (60 Hz)
Computer display output | Computer USB output | Required adapter(s) | ||||
---|---|---|---|---|---|---|
HDMI 1.4 | HDMI 2.0 | DisplayPort 1.2 | Mini DisplayPort 1.2 | USB 3.0 Type-C | USB 3.0 Type-A | |
✔️ | ✔️ | - | - | - | ✔️ | None |
✔️ | ✔️ | - | - | ✔️ | - | USB 3.0 Type-C to USB 3.0 Type-A |
- | - | ✔️ | - | - | ✔️ | DisplayPort 1.x to HDMI 2.0 |
- | - | ✔️ | - | ✔️ | - | DisplayPort 1.x to HDMI 2.0 USB 3.0 Type-C to USB 3.0 Type-A |
- | - | - | ✔️ | - | ✔️ | Mini DisplayPort 1.x to HDMI 2.0 |
- | - | - | ✔️ | ✔️ | - | Mini DisplayPort 1.x to HDMI 2.0 USB 3.0 Type-C to USB 3.0 Type-A |
- | - | - | - | ✔️ | ✔️ | USB 3.0 Type-C to HDMI 2.0 |
- | - | - | - | ✔️ | - | USB 3.0 Type-C to HDMI 2.0 USB 3.0 Type-C to USB 3.0 Type-A |
Windows Mixed Reality compatible USB Bluetooth adapters
If your Windows Mixed Reality headset was released after 2018, you don't need an adapter as your controllers are capable of pairing directly to the headset.
Headsets released prior to 2018 need an adapter for pairing motion controllers to them. If your PC doesn't include Bluetooth for pairing Windows Mixed Reality motion controllers, you can use an adapter like the Pluggable USB Bluetooth 4.0 Low Energy Micro Adapter.
Note
Microsoft does not manufacture, test, certify, nor guarantee the functionality, reliability or quality of any adapter. For any questions, concerns or issues with a specific adapter, you should contact the seller or manufacturer.
Using external USB 3.0 hubs with Windows Mixed Reality headsets
You can use Windows Mixed Reality headsets with an external USB 3.0 hub if your PC doesn't have enough open USB ports. The external USB 3.0 hub must be externally powered via an AC adapter to provide enough power to the headset.
Note the following guidance for use of an external USB 3.0 hub:
- The USB hub must be a USB 3.0 hub.
- The USB 3.0 hub must be connected to a USB 3.0 port on your PC.
- The USB 3.0 hub must be externally powered (have an AC adapter that supplies extra power).
- The Pluggable 10-Port USB 3.0 SuperSpeed Hub with 48 W Power Adapter is known to work well with Windows Mixed Reality headsets and most PCs.