Virtual Museums, Exhibits, & Tourism

Virtual reality has proven to be a powerful tool for the world of museums, art and entertainment exhibits, event hosting services, tourism services, and other similar exhibition-focused businesses and services. Virtual reality is a tool to expand real-world establishments' artistic and event offerings. It enables wider audiences to experience arts, exhibits, and otherwise geographically and financially restricted events. As more venues embrace the possibilities of virtual reality, we realize the full potential benefits of virtual reality applied to museums, exhibitions, and tourism spaces.

Virtual museums, exhibits, and tourism: What it is and how it works

Museums, exhibits, and event hosting services constantly find new ways to implement virtual reality into their showcases. VR allows people worldwide to experience some of the world's most popular museums, art installations, and exhibits without the enormous costs of travel and frequent interruption of crowds often associated with these effort's real-world counterparts.

Within real-world museums, art installations, and exhibits in the physical world, implementing VR exhibits into their establishments has served to immerse attendees and guests into their hosted experiences, allowing artists and creatives to express their works in new and exciting ways previously unachievable without VR.

Designing and developing immersive experiences for museums, exhibits, and tourism

What resources does the Windows Mixed Reality platform have to assist with designing and developing immersive experiences for museums, exhibits, and tourism?

The Mixed Reality Docs hub contains several pages covering different components of the design and development process for building immersive experiences for museums, exhibits, and tourism. Visit the Design and development FAQ to learn more.

What resources does the Windows Mixed Reality platform have to assist with building immersive experiences for museums, exhibits, and tourism that are capable of hosting multiple students in one session?

The Mixed Reality Docs hub contains several pages covering the information needed for building immersive experiences for museums, exhibits, and tourism that are capable of hosting multiple students at once. Visit the Multiuser FAQ to learn more.

Setting up, deploying, and managing immersive experiences for museums, exhibits, and tourism

What solutions does the Windows Mixed Reality platform have to assist with configuring virtual play spaces for immersive experiences for museums, exhibits, and tourism?

Many VR experiences require setting up a play space to use them safely. Play spaces are designated real-world spaces that have been cleared of obstacles and deemed safe to use VR in, corresponding to the player's location in virtual space to prevent them from colliding with anything in the real world. For guidance on setting up simple room boundaries up to 5mx5m, see the set up your room boundary documentation. For guidance on setting up larger and more complex play spaces by utilizing the Spatial Anchors capability in the Windows Holographic API stack, visit the coordinate systems documentation.

How can the Windows Mixed Reality platform and Azure Cloud Services assist with managing and deploying immersive experiences for museums, exhibits, and tourism?

Azure-based onsite and remote management can help your business scale your immersive experiences for museums, exhibits, and tourism. Visit the Cloud Services & Azure FAQ to learn more.

Using immersive content on SteamVR

Can the Windows Mixed Reality platform access and use immersive content on SteamVR?

Can the Windows Mixed Reality platform access and use immersive education content on SteamVR?

Note

This feature requires installations of Steam, SteamVR, and Windows Mixed Reality for SteamVR.

The Windows Mixed Reality platform is fully compatible with SteamVR via the Windows Mixed Reality for SteamVR software. Learn more by visiting the Using SteamVR with Windows Mixed Reality page.

See also

Refer to the enterprise and location-based entertainment support FAQ for troubleshooting and support.