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Get the scissor rects currently set on the command list via ID3D12GraphicsCommandList::RSSetScissorRects.
Syntax
HRESULT GetScissorRects(
UINT32 count,
D3D12_RECT * pRects);
Parameters
count [in]
No description provided.
pRects [out]
No description provided.
Returns
Returns failure if count does not match GetScissorRectCount() or is not supported (eg. GPU driver doesn't support recording the info in the dxdmp file scenario).