Events
May 19, 6 PM - May 23, 12 AM
Calling all developers, creators, and AI innovators to join us in Seattle @Microsoft Build May 19-22.
Register todayThis browser is no longer supported.
Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support.
This table shows how Texture3D subresources are tiled. The values in this table don't count tail mip packing.
This table takes the Texture2D tiling and divides the x/y dimensions by 4 each and adds 16 layers of depth. All the tiles for the first plane (2D plane of tiles defining the first 16 layers of depth) appear before the subsequent planes.
Note Texture3D support in streaming resources isn't exposed in the initial implementation of streaming resources, but the desired tile shapes are listed here for possible support in a future release.
Bits/Pixel (1 sample/pixel) | Tile Dimensions (Pixels, WxHxD) |
---|---|
8 | 64x32x32 |
16 | 32x32x32 |
32 | 32x32x16 |
64 | 32x16x16 |
128 | 16x16x16 |
BC1,4 | 128x64x16 |
BC2,3,5,6,7 | 64x64x16 |
Format bit counts not supported with streaming resources are 96 bpp formats, video formats, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R8G8_B8G8_UNORM, and DXGI_FORMAT_R8R8_G8B8_UNORM.
How a streaming resource's area is tiled
Events
May 19, 6 PM - May 23, 12 AM
Calling all developers, creators, and AI innovators to join us in Seattle @Microsoft Build May 19-22.
Register today