ID3D12Debug4::DisableDebugLayer method (d3d12sdklayers.h)
Disables the debug layer.
DisableDebugLayer takes effect only when all ID3D12Device objects (for a given adapter) have been released. See Remarks for D3D12CreateDevice.
Syntax
void DisableDebugLayer();
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 Build 20348 |
Minimum supported server | Windows 10 Build 20348 |
Target Platform | Windows |
Header | d3d12sdklayers.h |
See also
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