ID2D1Geometry::Tessellate(constD2D1_MATRIX_3X2_F&,ID2D1TessellationSink*) method (d2d1.h)
Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the default tolerance.
Syntax
HRESULT Tessellate(
const D2D1_MATRIX_3X2_F & worldTransform,
ID2D1TessellationSink *tessellationSink
);
Parameters
worldTransform
Type: [in] const D2D1_MATRIX_3X2_F &
The transform to apply to this geometry.
tessellationSink
Type: [in] ID2D1TessellationSink*
The ID2D1TessellationSink to which the tessellated is appended.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |