ID2D1ConcreteTransform::SetCached method (d2d1effectauthor.h)

Sets whether the output of the specified transform is cached.

Syntax

void SetCached(
  BOOL isCached
);

Parameters

isCached

Type: BOOL

TRUE if the output should be cached; otherwise, FALSE.

Return value

None

Requirements

   
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1effectauthor.h
Library D2d1.lib

See also

D2D1_BUFFER_PRECISION

D2D1_CHANNEL_DEPTH

ID2D1ConcreteTransform