ID2D1ConcreteTransform::SetOutputBuffer method (d2d1effectauthor.h)

Sets the properties of the output buffer of the specified transform node.

Syntax

HRESULT SetOutputBuffer(
  D2D1_BUFFER_PRECISION bufferPrecision,
  D2D1_CHANNEL_DEPTH    channelDepth
);

Parameters

bufferPrecision

Type: D2D1_BUFFER_PRECISION

The number of bits and the type of the output buffer.

channelDepth

Type: D2D1_CHANNEL_DEPTH

The number of channels in the output buffer (1 or 4).

Return value

Type: HRESULT

The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.

HRESULT Description
S_OK No error occurred.
E_INVALIDARG One or more arguments are not valid

Remarks

You can use the ID2D1EffectContext::IsBufferPrecisionSupported method to see if buffer precision is supported.

The available channel depth and precision depend on the capabilities of the underlying Microsoft Direct3D device.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1effectauthor.h
Library D2d1.lib

See also

D2D1_BUFFER_PRECISION

D2D1_CHANNEL_DEPTH

ID2D1ConcreteTransform