ID3D10Device::IASetInputLayout method (d3d10.h)
Bind an input-layout object to the input-assembler stage.
Syntax
void IASetInputLayout(
[in] ID3D10InputLayout *pInputLayout
);
Parameters
[in] pInputLayout
Type: ID3D10InputLayout*
A pointer to the input-layout object (see ID3D10InputLayout), which describes the input buffers that will be read by the IA stage.
Return value
None
Remarks
Input-layout objects describe how vertex buffer data is streamed into the IA pipeline stage. To create an input-layout object, call ID3D10Device::CreateInputLayout.
The method will not hold a reference to the interfaces passed in. For that reason, applications should be careful not to release an interface currently in use by the device.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10.h |
Library | D3D10.lib |