ID3D11VideoContext::VideoProcessorGetStreamStereoFormat method (d3d11.h)
Gets the stereo 3D format for an input stream on the video processor
Syntax
void VideoProcessorGetStreamStereoFormat(
[in] ID3D11VideoProcessor *pVideoProcessor,
[in] UINT StreamIndex,
[out] BOOL *pEnable,
[out] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *pFormat,
[out] BOOL *pLeftViewFrame0,
[out] BOOL *pBaseViewFrame0,
[out] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *pFlipMode,
[out] int *MonoOffset
);
Parameters
[in] pVideoProcessor
A pointer to the ID3D11VideoProcessor interface. To get this pointer, call ID3D11VideoDevice::CreateVideoProcessor.
[in] StreamIndex
The zero-based index of the input stream. To get the maximum number of streams, call ID3D11VideoProcessorEnumerator::GetVideoProcessorCaps and check the MaxStreamStates structure member.
[out] pEnable
Receives the value TRUE if stereo 3D is enabled for this stream, or FALSE otherwise. If the value is FALSE, ignore the remaining parameters.
[out] pFormat
Receives a D3D11_VIDEO_PROCESSOR_STEREO_FORMAT value that specifies the layout of the two stereo views in memory.
[out] pLeftViewFrame0
Receives a Boolean value.
Value | Meaning |
---|---|
|
Frame 0 contains the left view. |
|
Frame 0 contains the right view. |
[out] pBaseViewFrame0
Receives a Boolean value.
Value | Meaning |
---|---|
|
Frame 0 contains the base view. |
|
Frame 1 contains the base view. |
[out] pFlipMode
Receives a D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE value. This value specifies whether one of the views is flipped.
[out] MonoOffset
Receives the pixel offset used for D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET format. This parameter is ignored for other stereo formats.
Return value
None
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11.h |