D3D11_BUFFER_UAV structure (d3d11.h)
Describes the elements in a buffer to use in a unordered-access view.
Syntax
typedef struct D3D11_BUFFER_UAV {
UINT FirstElement;
UINT NumElements;
UINT Flags;
} D3D11_BUFFER_UAV;
Members
FirstElement
Type: UINT
The zero-based index of the first element to be accessed.
NumElements
Type: UINT
The number of elements in the resource. For structured buffers, this is the number of structures in the buffer.
Flags
Type: UINT
View options for the resource (see D3D11_BUFFER_UAV_FLAG).
Remarks
This structure is used by a D3D11_UNORDERED_ACCESS_VIEW_DESC.
Requirements
Requirement | Value |
---|---|
Header | d3d11.h |