D3D11_TEX2D_ARRAY_DSV structure (d3d11.h)
Specifies the subresources from an array 2D textures that are accessible to a depth-stencil view.
typedef struct D3D11_TEX2D_ARRAY_DSV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX2D_ARRAY_DSV;
MipSlice
Type: UINT
The index of the first mipmap level to use.
FirstArraySlice
Type: UINT
The index of the first texture to use in an array of textures.
ArraySize
Type: UINT
Number of textures to use.
This structure is one member of a depth-stencil-view description (see D3D11_DEPTH_STENCIL_VIEW_DESC).
Requirement | Value |
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Header | d3d11.h |