D3D11_TEX2D_SRV structure (d3d11.h)
Specifies the subresource from a 2D texture to use in a shader-resource view.
Syntax
typedef struct D3D11_TEX2D_SRV {
UINT MostDetailedMip;
UINT MipLevels;
} D3D11_TEX2D_SRV;
Members
MostDetailedMip
Type: UINT
Index of the most detailed mipmap level to use; this number is between 0 and MipLevels (from the original Texture2D for which ID3D11Device::CreateShaderResourceView creates a view) -1.
MipLevels
Type: UINT
The maximum number of mipmap levels for the view of the texture. See the remarks in D3D11_TEX1D_SRV.
Set to -1 to indicate all the mipmap levels from MostDetailedMip on down to least detailed.
Remarks
This structure is one member of a shader-resource-view description (see D3D11_SHADER_RESOURCE_VIEW_DESC).
Requirements
Requirement | Value |
---|---|
Header | d3d11.h |