ID3D11Device3::CreateShaderResourceView1 method (d3d11_3.h)

Creates a shader-resource view for accessing data in a resource.

Syntax

HRESULT CreateShaderResourceView1(
  [in]            ID3D11Resource                         *pResource,
  [in, optional]  const D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1,
  [out, optional] ID3D11ShaderResourceView1              **ppSRView1
);

Parameters

[in] pResource

Type: ID3D11Resource*

Pointer to the resource that will serve as input to a shader. This resource must have been created with the D3D11_BIND_SHADER_RESOURCE flag.

[in, optional] pDesc1

Type: const D3D11_SHADER_RESOURCE_VIEW_DESC1*

A pointer to a D3D11_SHADER_RESOURCE_VIEW_DESC1 structure that describes a shader-resource view. Set this parameter to NULL to create a view that accesses the entire resource (using the format the resource was created with).

[out, optional] ppSRView1

Type: ID3D11ShaderResourceView1**

A pointer to a memory block that receives a pointer to a ID3D11ShaderResourceView1 interface for the created shader-resource view. Set this parameter to NULL to validate the other input parameters (the method will return S_FALSE if the other input parameters pass validation).

Return value

Type: HRESULT

This method returns E_OUTOFMEMORY if there is insufficient memory to create the shader-resource view. See Direct3D 11 Return Codes for other possible return values.

Requirements

Requirement Value
Minimum supported client Windows 10 [desktop apps only]
Minimum supported server Windows Server 2016 [desktop apps only]
Target Platform Windows
Header d3d11_3.h
Library D3D11.lib

See also

ID3D11Device3