ID3D11Device3::CreateUnorderedAccessView1 method (d3d11_3.h)

Creates a view for accessing an unordered access resource.

Syntax

HRESULT CreateUnorderedAccessView1(
  [in]            ID3D11Resource                          *pResource,
  [in, optional]  const D3D11_UNORDERED_ACCESS_VIEW_DESC1 *pDesc1,
  [out, optional] ID3D11UnorderedAccessView1              **ppUAView1
);

Parameters

[in] pResource

Type: ID3D11Resource*

Pointer to an ID3D11Resource that represents a resources that will serve as an input to a shader.

[in, optional] pDesc1

Type: const D3D11_UNORDERED_ACCESS_VIEW_DESC1*

Pointer to a D3D11_UNORDERED_ACCESS_VIEW_DESC1 structure that represents an unordered-access view description. Set this parameter to NULL to create a view that accesses the entire resource (using the format the resource was created with).

[out, optional] ppUAView1

Type: ID3D11UnorderedAccessView1**

A pointer to a memory block that receives a pointer to a ID3D11UnorderedAccessView1 interface for the created unordered-access view. Set this parameter to NULL to validate the other input parameters (the method will return S_FALSE if the other input parameters pass validation).

Return value

Type: HRESULT

This method returns E_OUTOFMEMORY if there is insufficient memory to create the unordered-access view. See Direct3D 11 Return Codes for other possible return values.

Requirements

   
Minimum supported client Windows 10 [desktop apps only]
Minimum supported server Windows Server 2016 [desktop apps only]
Target Platform Windows
Header d3d11_3.h
Library D3D11.lib

See also

ID3D11Device3