CD3D11_RENDER_TARGET_VIEW_DESC1 structure (d3d11_3.h)
Describes the subresources from a resource that are accessible using a render-target view.
Syntax
struct CD3D11_RENDER_TARGET_VIEW_DESC1 : D3D11_RENDER_TARGET_VIEW_DESC1 {
void CD3D11_RENDER_TARGET_VIEW_DESC1();
void CD3D11_RENDER_TARGET_VIEW_DESC1(
const D3D11_RENDER_TARGET_VIEW_DESC1 & o
);
void CD3D11_RENDER_TARGET_VIEW_DESC1(
D3D11_RTV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize,
UINT planeSlice
);
void CD3D11_RENDER_TARGET_VIEW_DESC1(
ID3D11Buffer *unnamedParam1,
DXGI_FORMAT format,
UINT firstElement,
UINT numElements
);
void CD3D11_RENDER_TARGET_VIEW_DESC1(
ID3D11Texture1D *pTex1D,
D3D11_RTV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize
);
void CD3D11_RENDER_TARGET_VIEW_DESC1(
ID3D11Texture2D *pTex2D,
D3D11_RTV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize,
UINT planeSlice
);
void CD3D11_RENDER_TARGET_VIEW_DESC1(
ID3D11Texture3D *pTex3D,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstWSlice,
UINT wSize
);
void ~CD3D11_RENDER_TARGET_VIEW_DESC1();
};
Inheritance
The CD3D11_RENDER_TARGET_VIEW_DESC1 structure implements D3D11_RENDER_TARGET_VIEW_DESC1.
Members
void CD3D11_RENDER_TARGET_VIEW_DESC1()
TBD
void CD3D11_RENDER_TARGET_VIEW_DESC1( const D3D11_RENDER_TARGET_VIEW_DESC1 & o)
void CD3D11_RENDER_TARGET_VIEW_DESC1( D3D11_RTV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mipSlice, UINT firstArraySlice, UINT arraySize, UINT planeSlice)
void CD3D11_RENDER_TARGET_VIEW_DESC1( ID3D11Buffer *unnamedParam1, DXGI_FORMAT format, UINT firstElement, UINT numElements)
void CD3D11_RENDER_TARGET_VIEW_DESC1( ID3D11Texture1D *pTex1D, D3D11_RTV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mipSlice, UINT firstArraySlice, UINT arraySize)
void CD3D11_RENDER_TARGET_VIEW_DESC1( ID3D11Texture2D *pTex2D, D3D11_RTV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mipSlice, UINT firstArraySlice, UINT arraySize, UINT planeSlice)
void CD3D11_RENDER_TARGET_VIEW_DESC1( ID3D11Texture3D *pTex3D, DXGI_FORMAT format, UINT mipSlice, UINT firstWSlice, UINT wSize)
void ~CD3D11_RENDER_TARGET_VIEW_DESC1()
TBD
Remarks
A render-target-view description is passed into ID3D11Device3::CreateRenderTargetView1 to create a render target.
A render-target-view can't use the following formats:
- Any typeless format.
- DXGI_FORMAT_R32G32B32 if the view will be used to bind a buffer (vertex, index, constant, or stream-output).
Requirements
Requirement | Value |
---|---|
Header | d3d11_3.h |