D3D11_TEX2D_ARRAY_RTV1 structure (d3d11_3.h)
Describes the subresources from an array of 2D textures to use in a render-target view.
Syntax
typedef struct D3D11_TEX2D_ARRAY_RTV1 {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_RTV1;
Members
MipSlice
The index of the mipmap level to use mip slice.
FirstArraySlice
The index of the first texture to use in an array of textures.
ArraySize
Number of textures in the array to use in the render-target view, starting from FirstArraySlice.
PlaneSlice
The index (plane slice number) of the plane to use in an array of textures.
Requirements
Requirement | Value |
---|---|
Header | d3d11_3.h |