D3D11_TEX2D_ARRAY_SRV1 structure (d3d11_3.h)

Describes the subresources from an array of 2D textures to use in a shader-resource view.

Syntax

typedef struct D3D11_TEX2D_ARRAY_SRV1 {
  UINT MostDetailedMip;
  UINT MipLevels;
  UINT FirstArraySlice;
  UINT ArraySize;
  UINT PlaneSlice;
} D3D11_TEX2D_ARRAY_SRV1;

Members

MostDetailedMip

Index of the most detailed mipmap level to use; this number is between 0 and ( MipLevels (from the original Texture2D for which ID3D11Device3::CreateShaderResourceView1 creates a view) - 1).

MipLevels

The maximum number of mipmap levels for the view of the texture. See the remarks in D3D11_TEX1D_SRV.

Set to -1 to indicate all the mipmap levels from MostDetailedMip on down to least detailed.

FirstArraySlice

The index of the first texture to use in an array of textures.

ArraySize

Number of textures in the array.

PlaneSlice

The index (plane slice number) of the plane to use in an array of textures.

Requirements

Requirement Value
Header d3d11_3.h

See also

Resource Structures